14 lines
499 B
GDScript
14 lines
499 B
GDScript
extends Node
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func lerp_toward(current, target, speed: float, delta: float):
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return current + (target - current) * (1.0 - exp(-speed * delta))
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func lerp_toward_angle(current: float, target: float, speed: float, delta: float) -> float:
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var difference = wrapf(target - current, -PI, PI)
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return current + difference * (1.0 - exp(-speed * delta))
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func move_toward_angle(from : float, to: float, delta : float):
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var ans = fposmod(to - from, TAU)
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if ans > PI: ans -= TAU
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return from + ans * delta
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