extends Node3D @export var headbob_frequency = 3.5 @export var headbob_amplitude = 0.01 var _headbob_time:float func _physics_process(delta: float) -> void: var headbob = _head_bob(delta) as Vector3 %eyes.position = headbob func _head_bob(delta)->Vector3: var headbob_vector:Vector3 var time_multipliers = owner.spedometer * float(owner.is_on_floor()) var speed_normal = owner.spedometer/owner.mult_speed _headbob_time += delta * time_multipliers headbob_vector.y = cos(_headbob_time*headbob_frequency)*headbob_amplitude headbob_vector.x = sin(_headbob_time*headbob_frequency/2)*headbob_amplitude var result = Vector3.ZERO.lerp(headbob_vector, speed_normal) return result